PilotOpening to a small first group.Small first group.See pricing →

Grow into the role you want next.

See what your role expects, where you stand, and who can help you close the gap.

  • Free during the pilot
  • 21 roles mapped
  • Mentors vetted
Thandi M.Product Designer
Plan saved
Senior Product Designer badge
NextSenior Product Designer
3 to develop
Design clear interfaces
Balance customer and business needs
Connect design vision to delivery
Lerato and Sam can help
Ned · Let’s start with where you are.
1Start where you areConfirm what your role expects. About 10 minutes 2Pick where you’re goingSee the exact gaps. Instant 3Get help that fitsAsk a mentor who offers those abilities. Vetted mentors

21 roles, 3 disciplines.

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Most people are told to grow. Few are shown how.

Competence map

See your whole shape.

You against your next role, across seven areas. Green is what’s left to grow.

You nowSenior Product DesignerTo develop
9At Role level10To develop

Tap an area. You are shown at Product Designer’s own expectations.

01 · Where I am

An honest starting point.

Your role’s expectations arrive as defaults. Confirm or change each one.

Explore
02 · Where I’m going

See the real gaps.

Pick a next role. We compare it with where you are and save a plan.

Explore
03 · Who can help

Mentors who know the area.

Approved by your organisation or by us. You ask; they choose to accept.

Explore
Where I am · 3 of 12Ability

Balance customer and business needs in design

1Not yet
2Understanding
3AchievementRole
4Demonstration
Where next?
Senior Product DesignerNext level up3
Design ManagerInto management6
Senior Product ManagerCareer shift9
Areas to develop · illustrative
Lerato N.Staff Product DesignerAccepting requests
Offers Balance customer and business needs Offers Design clear interfaces
Ask Lerato for help
Mentoring

From a request to a report on your progress.

One ability from your plan at a time. Credits are used only once you both confirm a session.

How mentoring works
A mentor and a member talk across a table in morning light
A mentor points to something on a laptop while her mentee listens
  1. Ask

    You choose

    Pick abilities from your plan and offer times. Your mentor accepts or declines.

  2. Prepare

    2 sessions

    Meet, review your plan, then plan the work together.

  3. Grow

    2–5 sessions a cycle

    One ability at a time: a topic and a skill each session, practice in between.

  4. Review

    After each cycle

    Your mentor reports what they saw and whether you reached your target.

No framework to write. Every role, mapped.

Each cell says what a role expects, from Understanding to Demonstration.

  • 3disciplines
  • 21roles
  • 34abilities
  • 60skills
Ability · Product Design
Product DesignerPD0 · L1 · you
Staff Product DesignerSPA · L3
Principal Product DesignerPPD · L4
Design ManagerDMB · L2
Design clear interfacesDesign craft
Achievement

Deliver coherent interface flows and visual decisions, including error and recovery states, and refine them through critique and user evidence. Apply this to a complete journey within one product team.

Demonstration

Own interface and interaction quality and coach others to resolve difficult design problems using evidence and clear craft reasoning.

Demonstration

Own interface and interaction quality and coach others to resolve difficult design problems using evidence and clear craft reasoning. Apply this to connected journeys across neighbouring teams.

Demonstration

Own interface and interaction quality and coach others to resolve difficult design problems using evidence and clear craft reasoning. Apply this to foundational experiences across a product portfolio.

Demonstration

Own interface and interaction quality and coach others to resolve difficult design problems using evidence and clear craft reasoning.

Balance user and business needsStrategy
Understanding

Explain how a design choice affects customer value, operating constraints and the viability of the product.

Achievement

Compare design options against customer needs, business goals and implementation constraints, then check the selected tradeoff. Apply this to a complex journey within one product area.

Achievement

Compare design options against customer needs, business goals and implementation constraints, then check the selected tradeoff. Apply this to connected journeys across neighbouring teams.

Demonstration

Own design tradeoffs across connected outcomes and coach others to make commercial reasoning explicit without dismissing user needs. Apply this to foundational experiences across a product portfolio.

Achievement

Compare design options against customer needs, business goals and implementation constraints, then check the selected tradeoff. Apply this to the outcomes and working conditions of one design team.

Carry vision into deliveryStrategy
Understanding

Explain the difference between a future experience, an aspiration and a deliverable design increment.

Achievement

Develop a coherent experience direction and connect it to feasible increments, assumptions and evidence of value. Apply this to a complex journey within one product area.

Demonstration

Own a design direction across connected experiences and coach colleagues to translate it into consistent delivery choices.

Demonstration

Own a design direction across connected experiences and coach colleagues to translate it into consistent delivery choices. Apply this to foundational experiences across a product portfolio.

Achievement

Develop a coherent experience direction and connect it to feasible increments, assumptions and evidence of value. Apply this to the outcomes and working conditions of one design team.

Lead a design teamPeople
Understanding

Explain the responsibilities of a design manager and how fair support differs from directing every design decision. Contribute observations within a complete journey within one product team; employment decisions remain with the responsible manager.

Understanding

Explain the responsibilities of a design manager and how fair support differs from directing every design decision. Contribute observations within a complex journey within one product area; employment decisions remain with the responsible manager.

Understanding

Explain the responsibilities of a design manager and how fair support differs from directing every design decision. Contribute observations within connected journeys across neighbouring teams; employment decisions remain with the responsible manager.

Understanding

Explain the responsibilities of a design manager and how fair support differs from directing every design decision. Contribute observations within foundational experiences across a product portfolio; employment decisions remain with the responsible manager.

Achievement

Manage designers with clear accountabilities, timely feedback and fair performance conversations while supporting independent judgement. Apply this to the outcomes and working conditions of one design team.

Made for the whole organisation.

Questions

More on the pricing page.

What is Growth Notes?

Career growth for product, design and research teams: what each role expects, where you stand, and mentors for the abilities in your plan. Built in South Africa, free during the pilot.

What is the pilot?

A small first release with a few organisations. What we learn shapes what comes next.

Who is it for?

Organisations growing their own people, starting with product, design and research roles.

Does it cost anything?

No. The pilot is free.

Your next step, made specific.

Join the waitlist