How it works
Know where you are.
See what’s next.
Your role’s expectations, your starting point, and the people who can help.
COL
COM
CRA
DEL
INS
PEO
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Where I am
Confirm each expectation, one card at a time. Your competence map shows the result.
Design clear interfacesTo develop
Connect design vision to deliveryTo develop
Balance customer and business needsAt Role level
Where I’m going
Pick a direction, keep the gaps that matter and save a plan. Keep up to three.
Who can help
Mentors appear only when they offer an ability in your plan and are further along in it. Each shows how well they fit, and why.
How mentoring works

Lerato N. · Staff Product DesignerOffers this ability in Product Design

Sam K. · Design ManagerOffers one linked skill · partial
Your first session, step by step.
From invitation to a saved plan.
Hi, I’m Ned. What should I call you?
Thandi
Nice to meet you. Want to add your work history from a LinkedIn PDF?
SkipUpload PDF
Ability · 2 of 12
Design clear interfaces
1 · Not yet2 · Understanding3 · Achievement · Role4 · Demonstration
Growth planSaved
→ Senior Product Designer
3 areas to develop · 2 mentors offer them
Lerato N.Accepted
Could we start with interface critique?Yes. Bring one screen you’re unsure about.
Working with a mentor
What happens after you ask.
One ability at a time, no fixed term.

Practice taskFirst draft done.
- 1
Ask
Before it startsPick abilities from your plan and offer times to meet. Your mentor accepts or declines.
- 2
Prepare
2 sessionsReview your plan, then plan the work together.
- 3
Grow
2–5 sessions a cycleOne ability, with practice between sessions. You accept the cycle first.
- 4
Review
After each cycleDid you reach your target? Then go again, or finish.
- You both confirm each sessionIt counts once you both say it happened.
- Credits only for what happensUsed when a session is confirmed, never before.
- Private to the two of youAdmins see who you asked and where it stands, not what you say. Pilot staff can read it to support you.
- Always know what’s nextHome shows when something waits for you.

Lerato N.Staff Product Designer
Growth cycle 1
Design clear interfaces · every two weeks
✓Critique a live flow
Done
✓Interaction patterns
Done
3Extend the style guideThu 12:30 · Video
Agreed
4Present your reasoning
To arrange
Then Lerato writes the report for this cycle
Growth isn’t a score. It moves through three stages.
Understanding
You know the ideas and why they matter.
Achievement
You apply it in real work.
Demonstration
You explain it and help others learn it.